Zerg
New Units
Infested Terran
Defiler
Scourge
Guardian
Devourer
New Buildings
Nydus Destroyer
Nydus Digester
Defiler Mound
Apex Nest
Removed Units
Locust
Creep
Creep now only provides +10% Speed to Zerg units, instead of 30%
Speed of Zerg units has been increased on a case by case basis
New Creep Bonus
- Added +100% HP/s regeneration to Zerg ground combat units while on Creep
All Zerg Structures
- Generate creep around them (except Spine Crawler, Spore Crawler)
Broodlings
- They will now instantly die when going off-creep
General changes
All units receive +2 vision range, except when they are burrowed
Burrowed units receive +1 armor
Drone
HP from 40 to 60
Broodling
HP from 30 to 45
Timed life from 8s to 16s
No longer collides with other units
Zergling
Cooldown from 0.69 to 0.621
Related changes
Adrenal Glands
- Cooldown bonus from 40% to 30%
Hydralisk
Cost from 100/50/2 to 75/25/1
Hatch time from 33s to 24s
HP from 90 to 80
Damage from 12 to 10
Cooldown from 0.83 to 1
From Light to Standard
Related Changes
Hydralisk Den
- Requires Spawning Pool
Grooved Spines
- Requires Lair
Muscular Augments
- Requires Lair
- Speed increase from 25% to 40%
Roach
Cost from 75/25/2 to 100/25/2
Hatch time from 27s to 33s
Armor from 1 to 2
HP from 145 to 155
Damage from 16 to 16 (+4 vs Armored)
Model size +10%
Rapid Regeneration
- HP Regeneration while burrowed from 5 to 10
Glial Reconstitution
- Burrowed Speed from 0.84 to 0.75
Tunneling Claws
- Burrowed Speed from 1.4062 to 1.5
Roach Warren
- Requires Lair
- Cost from 150/0 to 150/100
Baneling
Speed from 2.5 to 3.0
Morph cost from 25/25 to 0/25
HP from 30 to 35
From no tag to Standard
Damage from 18 (+17 vs Light) to 25 (+10 vs Light, +5 vs Standard)
Damage vs Buildings from 80 to 60
Added splash damage falloff by distance
- 100% damage at radius 0.55
- 50% damage at radius 1.1
- 25% damage at radius 2.2 (max radius)
Centrifugal Hooks
- HP boost removed
- Speed bonus from 0.4531 to 0.5
Added Explosive Acid Upgrade
- Costs 100/100/110s
- Increases the Baneling’s explosion damage to units far away from the center of the explosion
- 100% damage at radius 0.825
- 50% damage at radius 1.65
- 25% damage at radius 2.2 (max radius unchanged)
Queen
Spawns from Larva instead of Hatchery
Now the Queen is considered as a normal unit, it will be selected with F2 and it will follow rally points from the Hatchery, as normal units do
Cost from 150/0 to 150/25
Training time from 50s to 40s
Speed from 0.9375 to 2.25
Added Armored tag
Removed Inject Larva
Added Entangle
- Requires the Queen to be on Creep
- Energy cost 75
- Range 3
- Brings a target air unit to the ground for 10 seconds, rendering it unable to attack, and allowing units to attack it as if it were a ground unit.
Acid Spines (air attack)
- Range from 7 to 8
Talons (ground attack)
- Range from 5 to 3
- Damage from 4 to 6
- Damage type from ranged to melee
Overlord
Ventral Sacs
- Now increases HP of Overlords by 25
Lurker
Total cost from 150/150 to 125/125 (Hydralisk change)
Morph cost unchanged (50/100)
Model size -15%
HP from 200 to 125
From Armored to Standard
Range from 8 to 6
Damage from 20 (+10 vs Armored) to 20 (+5 vs Standard, +10 vs Light)
Cooldown from 2 to 2.175
Ravager
Requires Hive
Cost from 100/100 to 150/75
Morph from Roach cost is 50/50
HP from 120 to 175
Radius from 0.75 to 0.875 (they take more space now)
Armor from 1 to 2
Speed from 2.75 to 2.5
Damage from 16 to 16 (+8 vs Armored)
Weapon cooldown from 1.6 to 2.0
Weapon death effect from default to Fire (enemies show fire animations on death now)
Weapon fire missile animation +50% size
Corrosive Bile
-
- Impact delay from 2s to 3s
- Increased Missile and Cursor Size by 50%
- Damage Radius from 0.5 to 1.0
- Now the damage decreases the further away of the impact location
- Radius 0.25, 100% damage (60)
- Radius 0.5, 75% damage (45)
- Radius 0.75, 50% damage (30)
- Radius 1.0, 25% damage (15)
- Now the damage decreases the further away of the impact location
- Death effect is now Fire too
Swarm Host
Cost from 100/75/3 to 125/25/2
HP from 160 to 120
From Armored to Standard
Added Energy
Requires Nydus Network instead of Infestation Pit
Removed Spawn Locusts Ability
Added Spawn Larva Ability
- Spawns 2 Larva with timed life
- Costs 50 Energy
Mobile Hatchery
- Generates creep while burrowed
- Generates Broodlings when dying (burrowed only)
- Increased HP while burrowed (+60 HP)
Mutalisk
Speed from 4 to 3.75
HP Regeneration from 1.0 to 0.2734
Now Tissue Regeneration requires an upgrade
Tissue Regeneration Upgrade
- Researched at the Spire for 100/100/110s
- Increases HP regeneration from 0.2734 to 0.5468 (from 1.0)
Added Vicious Glaive upgrade
- Increases attack bounce range by 1
Can Morph to Guardian or Devourer
Scourge
Similar to Broodwar
Cost 25/75 (Spawn in groups of 2)
Damage from 110 to 70 (+40 vs Light, +20 vs Standard)
Requires Spire
Devourer
Similar to Broodwar
Morphs from the Mutalisk
Morph Cost 150/50 (Total cost 250/150)
Requires Greater Spire
250 HP, 2 armor
Damage 25
Cooldown 3
Can not shoot Ground
Attacks apply Acid Spores effect in area
Acid Spores
- Stacks up to 9 times
- -1 Armor
- +12.5% attack cooldown (less attack speed)
Tissue Regeneration upgrade
- Shared with Mutalisk
Guardian
Similar to Broodwar
Morphs from the Mutalisk
Morph Cost 50/100 (Total Cost 150/200)
Requires Greater Spire
150 HP, 2 armor
Damage 20
Can not shoot Air
Speed from 1.5 to 1.75
Tissue Regeneration upgrade
- Shared with Mutalisk
Corruptor
Requires Apex Nest
Damage from 14 (+6 vs Massive) to 10
Removed Caustic Spray
Corruption
- No longer provides -20% defense to the target
- Now it slows enemy ground or air unit by 40% for 30 seconds
Metanoic Carapace upgrade
- Researched at the Apex Nest for 100/100/110s
- Dramatically increases HP Regeneration while out of combat
Brood Lord
Requires Hive instead of Greater Spire
Damage from 20 to 16
Speed from 1.4062 to 1.25
Metanoic Carapace upgrade
- Researched at the Apex Nest for 100/100/110s
- Dramatically increases HP Regeneration while out of combat
Related changes
- Broodling
Overseer
Supply from +8 to +2
This makes Overseers cost 2 max supply, so that if you want to max them, you also need to do some more Overlords
Changeling
- Costs 1 supply
Defiler
Added Standard tag
Dark Swarm
- Same as Broodwar, except reduced damage from ranged attacks from 100% to 50%
Consume
- Upgrade at the Defiler Mound for 100/100/80s
- Can target enemy and ally Biological units too
- Can not target Massive units
Metasynaptic Node
- Increases starting energy by 25
- Upgrade at the Defiler Mound for 150/150/110s
Plague
- Upgrade at the Defiler Mound for 200/200/140s
- Same as Broodwar
Infestor
Removed Microbial Shroud
From Armored to Standard
Fungal Growth
- Missile Speed from 12 to 9
- Range from 10 to 12
Infested Terran
- Energy from 50 to 25
- Now additionally costs 1 Supply.
- The Spawn Infested Terran ability can not be used when you have max supply.
Viper
Requires Apex Nest
Infested Terran
Reverted to pre-Patch 1.5.4
- (Does not have rockets)
- (Does not cost double energy)
- (Gets upgrades again)
Infested Egg HP from 75 to 50
Damage from 8 to 6
Now cost 1 Supply
Ultralisk
Damage from 35 to 35 (+35 vs Structures)
HP from 500 to 550
Morph time from 55s to 75s
Anabolic Synthesis
- Reverted to Wings of Liberty (Speed increased by 0.6825)
Towering (New Passive)
- Does not collide with small units (SCV, Marine, Medic, Ghost, Reaper, Probe, Zealot, High Templar, Dark Templar, Zergling, Baneling, Changeling, Broodling, Infested Terran)
Hatchery
Maximum Larvae amount from 3 to 7
Larvae automatic spawn time from every 15s to every 12s
Larvae spawn 50% slower if the Hatchery has 3 Larvae or more
Lair
Armor from 1 to 2
Inherited changes
- Hatchery
Hive
Armor from 1 to 3
Inherited changes
- Hatchery
Hydralisk Den
Requires Spawning Pool instead of Lair
Changed hotkey to D
Cost from 100/100 to 100/50
Nydus Destroyer
New building!
Can only be built on creep
Can only attack structures
Cost 125/25
Range 11
Damage 35
Cooldown 1.5s
Nydus Digester
New building!
Can only be built on creep
Cost 100/50
Creep Spray
- Has an ability that will spray creep in a line, towards a designated direction
- The generated creep provides vision
Roach Warren
Requires Lair
Cost from 150/0 to 150/100
Apex Nest
Requires Spire
Costs 150/100/80s
Spore Crawler
Damage from 15 (+15 vs Biological) to 15
Root casting duration from 4s to 8s
Spine Crawler
Root casting duration from 12s to 8s
Damage from 25 (+5 vs Armored) to 25 (+10 vs Armored, +5 vs Standard)
Damage type from Ranged to Melee
Burrow
All units while burrowed receive +1 Armor