Zerg

New Units

Infested Terran

Defiler

Scourge

Guardian

Devourer

New Buildings

Nydus Destroyer

Nydus Digester

Defiler Mound

Apex Nest

Removed Units

Locust

Creep

Creep now only provides +10% Speed to Zerg units, instead of 30%

Speed of Zerg units has been increased on a case by case basis

New Creep Bonus

  • Added +100% HP/s regeneration to Zerg ground combat units while on Creep

All Zerg Structures

  • Generate creep around them (except Spine Crawler, Spore Crawler)

Broodlings

  • They will now instantly die when going off-creep
General changes

All units receive +2 vision range, except when they are burrowed

Burrowed units receive +1 armor

Drone

HP from 40 to 60

Broodling

HP from 30 to 45

Timed life from 8s to 16s

No longer collides with other units

Zergling

Cooldown from 0.69 to 0.621

Related changes

Adrenal Glands

  • Cooldown bonus from 40% to 30%
Hydralisk

Cost from 100/50/2 to 75/25/1

Hatch time from 33s to 24s

HP from 90 to 80

Damage from 12 to 10

Cooldown from 0.83 to 1

From Light to Standard

 

Related Changes

Hydralisk Den

  • Requires Spawning Pool

Grooved Spines

  • Requires Lair

Muscular Augments

  • Requires Lair
  • Speed increase from 25% to 40%

 

Roach

Cost from 75/25/2 to 100/25/2

Hatch time from 27s to 33s

Armor from 1 to 2

HP from 145 to 155

Damage from 16 to 16 (+4 vs Armored)

Model size +10%

Rapid Regeneration

  • HP Regeneration while burrowed from 5 to 10

Glial Reconstitution

  • Burrowed Speed from 0.84 to 0.75

Tunneling Claws

  • Burrowed Speed from 1.4062 to 1.5

Roach Warren

  • Requires Lair
  • Cost from 150/0 to 150/100
    Baneling

    Speed from 2.5 to 3.0

    Morph cost from 25/25 to 0/25

    HP from 30 to 35

    From no tag to Standard

    Damage from 18 (+17 vs Light) to 25 (+10 vs Light, +5 vs Standard)

    Damage vs Buildings from 80 to 60

    Added splash damage falloff by distance

    • 100% damage at radius 0.55
    • 50% damage at radius 1.1
    • 25% damage at radius 2.2 (max radius)

    Centrifugal Hooks

    • HP boost removed
    • Speed bonus from 0.4531 to 0.5

    Added Explosive Acid Upgrade

    • Costs 100/100/110s
    • Increases the Baneling’s explosion damage to units far away from the center of the explosion
      • 100% damage at radius 0.825
      • 50% damage at radius 1.65
      • 25% damage at radius 2.2 (max radius unchanged)
    Queen

    Spawns from Larva instead of Hatchery

    Now the Queen is considered as a normal unit, it will be selected with F2 and it will follow rally points from the Hatchery, as normal units do

    Cost from 150/0 to 150/25

    Training time from 50s to 40s

    Speed from 0.9375 to 2.25

    Added Armored tag

    Removed Inject Larva

    Added Entangle

    • Requires the Queen to be on Creep
    • Energy cost 75
    • Range 3
    • Brings a target air unit to the ground for 10 seconds, rendering it unable to attack, and allowing units to attack it as if it were a ground unit.

    Acid Spines (air attack)

    • Range from 7 to 8

    Talons (ground attack)

    • Range from 5 to 3
    • Damage from 4 to 6
    • Damage type from ranged to melee
    Overlord

    Ventral Sacs

    • Now increases HP of Overlords by 25
    Lurker

    Total cost from 150/150 to 125/125 (Hydralisk change)

    Morph cost unchanged (50/100)

    Model size -15%

    HP from 200 to 125

    From Armored to Standard

    Range from 8 to 6

    Damage from 20 (+10 vs Armored) to 20 (+5 vs Standard, +10 vs Light)

    Cooldown from 2 to 2.175

    Ravager

    Requires Hive

    Cost from 100/100 to 150/75

    Morph from Roach cost is 50/50

    HP from 120 to 175

    Radius from 0.75 to 0.875 (they take more space now)

    Armor from 1 to 2

    Speed from 2.75 to 2.5

    Damage from 16 to 16 (+8 vs Armored)

    Weapon cooldown from 1.6 to 2.0

    Weapon death effect from default to Fire (enemies show fire animations on death now)

    Weapon fire missile animation +50% size

    Corrosive Bile

      • Impact delay from 2s to 3s
      • Increased Missile and Cursor Size by 50%
      • Damage Radius from 0.5 to 1.0
        • Now the damage decreases the further away of the impact location
          • Radius 0.25, 100% damage (60)
          • Radius 0.5, 75% damage (45)
          • Radius 0.75, 50% damage (30)
          • Radius 1.0, 25% damage (15)
      • Death effect is now Fire too
    Swarm Host

    Cost from 100/75/3 to 125/25/2

    HP from 160 to 120

    From Armored to Standard

    Added Energy

    Requires Nydus Network instead of Infestation Pit

    Removed Spawn Locusts Ability

    Added Spawn Larva Ability

    • Spawns 2 Larva with timed life
    • Costs 50 Energy

    Mobile Hatchery

    • Generates creep while burrowed
    • Generates Broodlings when dying (burrowed only)
    • Increased HP while burrowed (+60 HP)

    Mutalisk

    Speed from 4 to 3.75

    HP Regeneration from 1.0 to 0.2734

    Now Tissue Regeneration requires an upgrade

    Tissue Regeneration Upgrade

    • Researched at the Spire for 100/100/110s
    • Increases HP regeneration from 0.2734 to 0.5468 (from 1.0)

    Added Vicious Glaive upgrade

    • Increases attack bounce range by 1

    Can Morph to Guardian or Devourer

    Scourge

    Similar to Broodwar

    Cost 25/75 (Spawn in groups of 2)

    Damage from 110 to 70 (+40 vs Light, +20 vs Standard)

    Requires Spire

    Devourer

    Similar to Broodwar

    Morphs from the Mutalisk

    Morph Cost 150/50 (Total cost 250/150)

    Requires Greater Spire

    250 HP, 2 armor

    Damage 25

    Cooldown 3

    Can not shoot Ground

    Attacks apply Acid Spores effect in area

    Acid Spores

    • Stacks up to 9 times
    • -1 Armor
    • +12.5% attack cooldown (less attack speed)

    Tissue Regeneration upgrade

    • Shared with Mutalisk
    Guardian

    Similar to Broodwar

    Morphs from the Mutalisk

    Morph Cost 50/100 (Total Cost 150/200)

    Requires Greater Spire

    150 HP, 2 armor

    Damage 20

    Can not shoot Air

    Speed from 1.5 to 1.75

    Tissue Regeneration upgrade

    • Shared with Mutalisk
    Corruptor

    Requires Apex Nest

    Damage from 14 (+6 vs Massive) to 10

    Removed Caustic Spray

    Corruption

    • No longer provides -20% defense to the target
    • Now it slows enemy ground or air unit by 40% for 30 seconds

    Metanoic Carapace upgrade

    • Researched at the Apex Nest for 100/100/110s
    • Dramatically increases HP Regeneration while out of combat
    Brood Lord

    Requires Hive instead of Greater Spire

    Damage from 20 to 16

    Speed from 1.6 to 1.25

    Metanoic Carapace upgrade

    • Researched at the Apex Nest for 100/100/110s
    • Dramatically increases HP Regeneration while out of combat

    Related changes

    • Broodling

     

    Overseer

    Supply from +8 to +2

    This makes Overseers cost 2 max supply, so that if you want to max them, you also need to do some more Overlords

    Changeling

    • Costs 1 supply

    Defiler

    Added Standard tag

    Dark Swarm

    • Same as Broodwar, except reduced damage from ranged attacks from 100% to 50%

      Consume

      • Upgrade at the Defiler Mound for 100/100/80s
      • Can target enemy and ally Biological units too
      • Can not target Massive units

      Metasynaptic Node

      • Increases starting energy by 25
      • Upgrade at the Defiler Mound for 150/150/110s

      Plague

      • Upgrade at the Defiler Mound for 200/200/140s
      • Same as Broodwar
      Infestor

      Removed Microbial Shroud

      From Armored to Standard

      Fungal Growth

      • Missile Speed from 12 to 9
      • Range from 10 to 12

      Infested Terran

      • Energy from 50 to 25
      • Now additionally costs 1 Supply.
      • The Spawn Infested Terran ability can not be used when you have max supply.
        Viper

        Requires Apex Nest

        Infested Terran

        Reverted to pre-Patch 1.5.4

        • (Does not have rockets)
        • (Does not cost double energy)
        • (Gets upgrades again)

        Infested Egg HP from 75 to 50

        Damage from 8 to 6

        Now cost 1 Supply

        Ultralisk

        Damage from 35 to 35 (+35 vs Structures)

        HP from 500 to 550

        Morph time from 55s to 75s

        Size from 87.5% to 100% (revert LotV 5.0.11 patch)

        Anabolic Synthesis

        • Reverted to Wings of Liberty (Speed increased by 0.6825)

        Towering (New Passive)

        • Does not collide with small units (SCV, Marine, Medic, Ghost, Reaper, Probe, Zealot, High Templar, Dark Templar, Zergling, Baneling, Changeling, Broodling, Infested Terran)
        Hatchery

        Maximum Larvae amount from 3 to 7

        Larvae automatic spawn time from every 15s to every 12s

        Larvae spawn 50% slower if the Hatchery has 3 Larvae or more

        Lair

        Armor from 1 to 2

        Inherited changes

        • Hatchery
        Hive

        Armor from 1 to 3

        Inherited changes

        • Hatchery
        Hydralisk Den

        Requires Spawning Pool instead of Lair

        Changed hotkey to D

        Cost from 100/100 to 100/50

        Nydus Destroyer

        New building!

        Can only be built on creep

        Can only attack structures

        Cost 125/25

        Range 11

        Damage 35

        Cooldown 1.5s

        Nydus Digester

        New building!

        Can only be built on creep

        Cost 100/50

        Creep Spray

        • Has an ability that will spray creep in a line, towards a designated direction
        • The generated creep provides vision
        Roach Warren

        Requires Lair

        Cost from 150/0 to 150/100

        Apex Nest

        Requires Spire

        Costs 150/100/80s

        Spore Crawler

        Damage from 15 (+15 vs Biological) to 15

        Root casting duration from 4s to 8s

        Spine Crawler

        Root casting duration from 12s to 8s

        Damage from 25 (+5 vs Armored) to 25 (+10 vs Armored, +5 vs Standard)

        Damage type from Ranged to Melee

        Burrow

        All units while burrowed receive +1 Armor