Protoss
New Units
Dragoon
Reaver
Dark Archon
Arbiter
Removed Units
Mothership
Oracle
New Structures
Arbiter Tribunal
Observatory
Citadel
Pylon Power
Removed LotV “super-charged” Power Fields (when you built the Pylon near a Gateway or Nexus)
The warp-in time of units is now always 6 seconds (originally 5 seconds fast, and 16 seconds slow)
Warp Gate
Warp Gates production time is +6 seconds (same time as warp in) of the production time of the same unit on a Gateway
This way you can slightly choose if you want quick reinforcements or faster production
General changes
All units receive +2 vision range unless otherwise stated
Probe
HP from 20 to 30
Shields from 20 to 30
Zealot
Shields from 50 to 60
Cooldown from 1.2 to 1.25
Gateway training time from 38s to 30s
Warp Gate cooldown from 28s to 36s
Stalker
From Armored to Standard
Damage from 13 (+5 vs Armored) to 14
Gateway training time from 42s to 40s
Warp Gate cooldown from 32s to 46s
Blink
- Research time from 170s to 110s
Particle Accelerators
- Research at Twilight Council
- Cost 150/150/170s
- Attack Speed +15%
Sentry
Cost from 50/100/2 to 75/125/3
HP from 40/40 to 80/80
From Light to Standard
Model size and collision +15%
Gateway training time from 37s to 40s
Warp Gate cooldown from 32s to 46s
Removed attack
Removed Hallucination
Force Field
- Duration from 15s to 30s
- Energy from 50 to 25
- Can no longer be placed on top of units or buildings (can still be placed at ramps)
Guardian Shield
- No longer targets Air units
- Targets all units instead of only allied units
- Ranged damage reduction from 2 to 3
- The Sentry becomes immobile for the duration
Added Stasis Ward
- Stasis Ward does only trigger for enemy units, but the AoE stasis affects allied units as well
Added Time Warp
- Researched at Cybernetics Core for 150/150/140s
- Requires Forge to research
- Time Warp now also affects allies
Dragoon
Cost 125/50/2
80 HP, 100 Shields
Damage 10 (+5 vs Standard, +10 vs Armored)
Range 6
Speed 2.75
Produced from the Gateway
Requires Citadel
Training Time 45s
Warp Gate time 51s
Singularity Charge
- Researched at the Cybernetics Core for 150/150/110s
- Requires Citadel
- Dragoons get +2 Range
Adept
HP from 70 to 90
Shields from 70 to 50
Requires Twilight Council
Added Psionic Tag
Damage from 10 (+12 vs Light) to 10 (+3 vs Standard, +6 vs Light)
Weapon cooldown from 2.25 to 1.5
Training time from 42s to 35s
Warp in time from 28s to 41s
Speed from 2.5 to 2.25
Psionic Shade
- Can not be cancelled
- Speed from 4 to 5.5
- Duration from 10s to 5s
- Cooldown from 16s to 10s
High Templar
Removed Weapon
Gateway training time from 55s to 45s
Warp Gate cooldown from 45s to 51s
Added Khaydarin Amulet Upgrade
- Cost 150/150/140s
Added Hallucination Ability
- Cost 150/150/70s
- Add new units to be hallucinated
Psionic Storm
- Damage per tick reduced from 10 to 9
- Total ticks increased from 8 to 14
- Total damage before: 80
- Total damage after: 126 (Broodwar is 112 damage)
Dark Templar
Gateway training time from 55s to 45s
Warp Gate cooldown from 45s to 51s
Cost from 125/125 to 125/100
Now merges into Dark Archon instead of Archon
Archon
Damage from 25 (+10 vs Biological) to 30
Dark Archon
Created by merging 2 Dark Templars
Spawns without Shields, but merges instantly
Confusion
- 75 Energy
- Target area units attack each other for a certain time
Observer
Sensor Array
- Available at the Observatory for 100/100/110s
- Increases Observer’s Sight Radius by +2
Related changes
- Gravitic Boosters research is available at the Observatory, instead of the Robotics Bay
Warp Prism
From Armored to Standard
Cost from 250/0 to 200/0
Training time from 50s to 45s
Shields from 100 to 60 in Transport mode
Pylon power radius from 3.75 to 5
Pickup Range from 5 to 2
Reactive Shields
- Costs 100/100/110s at the Observatory
- Increases Shields while in Phase Mode from 60 to 200
Related changes
- Gravitic Drive research is available at the Observatory, instead of the Robotics Bay
Immortal
Cost from 275/100 to 250/100
Shield from 100 to 120
Damage from 20 (+30 Armored) to 20 (+20 vs Armored)
Removed Barrier
Added Hardened Shields
- Hardened Shields now instead of setting the maximum damage to 10, it halves the excess damage after 10
- Examples:
- 100 damage becomes 55
- 50 damage becomes 30
- 30 damage becomes 20
- 20 damage becomes 15
- Examples:
Added Shield Generator Upgrade
- Research at the Robotics Bay for 150/150/110s
- Shield Regeneration increases from 2 HP/s to 10 HP/s
- Shield Regeneration Delay decreases by 50%, from 10s to 5s
Disruptor
Does not require Robotics Bay
Speed from 2.25 to 3
Increased radius (so they don’t clump up as much)
Purification Nova
- Orb speed from 4.25 to 4.0
- Duration from 3s to 4s
- Damage from 145 (+55 vs Shields) to 30
- Cooldown from 30 to 20
- After 2 seconds, the Orb changes color to red, starts dealing 80 damage per second, and slows down by 50%
- While the Disruptor is in cooldown, it receives +1 Armor and Shield, and is slowed down by 50%
Protective Shell
- Researched at the Robotics Bay for 100/100/100s
- Increases the Armor and Shield of the Disruptor while in cooldown by +3
Reaver
New unit!
Costs 200/150/4
Training time 65s at the Robotics Facility
Requires Robotics Bay
Shields/HP: 80/100
Speed 0.94
Scarab
- Maximum 5 Scarabs
- Scarabs are free, but take 12s to build
- Cooldown 2.5s
- Range 8
- Can shoot up/down cliffs
- Damage 60 (+40 vs Armored, +20 vs Standard)
- AoE up to 75% damage reduction at 1.5 range
Solarite Payload
- Increases the Scarab damage by 25
Scarab Housing
- Upgrade at the Robotics Bay for 150/150/110s
- Increases the Scarab capacity by 5 (max 10)
Colossus
Speed from 2.25 to 2.0
Weapon
- The lasers now form a parallel and forward trajectory instead of a horizontal one
- Damage is now done over time, up to a maximum of 11 times, depending on if the laser hits the target. You can now micro against lasers!
- Damage from 10 (+5 vs Light) x2 to 6 (+2 vs Light, +1 vs Standard) x11
- Weapon Cooldown from 1.5 to 2.5
- Weapon Upgrades from +1 (+1 vs Light) to just +1
Phoenix
Range from 5 to 4
Damage from 5 (+5 vs Light) x2 to 6 (+2 vs Light) x2
HP from 120 to 100
Shields from 60 to 80
Added Disruption Web Upgrade
- Researched at the Fleet Beacon for 200/200/140s
- 125 Energy, prevents ground units from attacking
Added Revelation
- Energy from 25 to 50
- Removed cooldown
Void Ray
From Armored to Standard
Cost from 200/150/4 to 175/125/3
HP from 150 to 120
Shields from 100 to 80
Training time from 52s to 55s
Removed Prismatic Alignment ability
Prismatic Beam
- Reverted weapon mechanics to WoL
- Can only attack ground
- Damage from 8 (+6 vs Armored) to:
- Stage 1: 7 damage (default)
- Stage 2: 14 damage, -25% movement speed
- Stage 3: 21 damage, -50% movement speed
Flux Vanes
- Speed increase from 0.5703 to 0.75
- Acceleration decreased from 0.6875 to 0.5
Prismatic Core
- Research at the Fleet Beacon for 100/100/150s
- Increase the Prismatic Beam’s weapon range by +1 on Stage 2 and by +2 on Stage 3
Tempest
The Tempest’s new role is an assault bomber
No longer Massive
From Armored to Light
Model size -35%
Cost from 250/175/5 to 100/150/2
Life from 200 to 100
Shields from 100 to 80
Armor from 2 to 0
Speed from 2.25 to 3.25
Does not require Fleet Beacon
Build time from to 60s to 45s
Removed anti-ground specialized weapon
Kinetic Overload
- Can now hit air
- Range from 14 to 7
- Damage from 30 (+22 vs Massive) to 35
- Cooldown from 3.3 to 8.0
- Can be fired while moving
- Now deals Splash damage
- 100% at Radius 0.4
- 50% at Radius 0.8
- 25% at Radius 1.6
Carrier
Speed from 1.875 to 1.7695
Build time increased from 90 to 120
Interceptor cost from 15 Minerals to 25
Interceptor release period from 0.375 to 0.5 (same as WoL)
Interceptor damage from 5 to 6
Interceptor Life/Shields from 40/40 to 35/35
Graviton Catapult
- Research available at the Fleet Beacon for 150/150/140s
- Decreases Interceptor release period from 0.5 to 0.125
Extended Transmission
- Research available at the Fleet Beacon for 150/150/140s
- Increases Interceptor Leash Range by 2
Arbiter
Standard tag
Removed weapon
Cloaking Field (passive)
- Cloaks own and allied units and structures in range 5
Recall
- Targets a maximum of 10 units
- Research at the Arbiter Tribunal for 150/150/140s
Stasis Field
- Targets a maximum of 10 units
- Research at the Arbiter Tribunal for 150/150/140s
Khaydarin Core
- Increases the Arbiter’s starting energy by +25
- Research at the Arbiter Tribunal for 100/100/110s
Warp Gate
Cost from 50/50 to 100/100
Warping in units always takes 6s, there’s no longer a slow and a fast mode
Warping in units from the Warp Gate is 30% slower than training them at the Gateway
Nexus
Life from 1000 to 750
Shield from 1000 to 750
Removed Strategic Recall
Removed Battery Overcharge
Chrono Boost
- Costs 50 Energy
- Chrono Boost has infinite duration
- Targets 1 building at a time until the Chrono Boost is used again
- Grants +30% faster production or research to target building
Can be upgraded to Citadel
Citadel
Transforms from the Nexus into Citadel
Transformation costs 100/100/60s
Requires Cybernetics Core
Shield from 750 to 1000
HP from 750 to 1000
Strategic Recall
- Removed global cooldown
- Energy from 50 to 100
- Cast range 40
Battery Overcharge
- Removed global cooldown
- Energy from 50 to 75
- Cast range 10
Arbiter Tribunal
Build time 55s
Costs 200/150
Required building to produce Arbiters at the Stargate
Observatory
Build time 45s
Costs 50/100
Observatory has the upgrades for Observers and Warp Prisms
Shield Battery
Restore
- Units can not be moving to get shields restored
- Fixed LotV exploit (Spamming Stop command)
Energy from 100/100 to 50/200
HP from 150/150 to 200/200
Build time from 40s to 30s
Assimilator
Shields and Life from 300/300 to 250/250
Pylon
Psionic Matrix no longer differentiates between Pylons near a Nexus or Gateway, it’s always the same effect
Photon Cannon
Build time from 40s to 45s